Displaying items by tag: VR

GUEST OPINION: It’s been around since the 1960s, but recent improvements are now pushing virtual reality (VR) closer to becoming a valuable business and consumer tool.

Published in Guest Opinion

GUEST INTERVIEW: With virtual reality's future successfully rebooted due in part to the efforts of Palmer Luckey, who founded Oculus VR in 2012, designed the headset, led VR input and sold the company to Facebook in 2014 for US $2 billion, Luckey set his sights in 2017 to a much more pressing reality - delivering next-generation, cutting edge hardware, software, AI, VR, AR and more to turn US and allied warfighters into superheroes with next-level defence tech, and now in Australia, too.

Published in Guest Interviews

GUEST INTERVIEW: With virtual reality's future successfully rebooted due in part to the efforts of Palmer Luckey, who founded Oculus VR in 2012, designed the headset, led VR input and sold the company to Facebook in 2014 for US $2 billion, Luckey set his sights in 2017 to a much more pressing reality - delivering next-generation, cutting edge hardware, software, AI, VR, AR and more to turn US and allied warfighters into superheroes with next-level defence tech, and now in Australia, too.

Published in Business IT

Optus is offering Formula One fans a virtual experience of the Albert Park track during this week's Melbourne Grand Prix.

Published in Entertainment

Infosys launches Infosys Metaverse Foundry, a consulting service that lets businesses ideate, prototype, and build offerings to help them transition into 3D.

Published in Business IT

An international team of researchers from Australia, New Zealand and India has created a way to allow a person's expression to manipulate objects in a virtual reality setting

Published in Entertainment

GUEST OPINION: Key senior technology management from Extreme Networks, a cloud-driven networking vendor, today issued their 11 key predictions for 2022 providing advice to enterprises on trends in the year ahead for Zero Trust, blockchain, Wi-Fi, AIOps, cloud and 5G adoption.

Published in Guest Opinion

Facebook's parent company is now Meta, a Greek word for "after" or "beyond", and it is Facebook's way of redefining its future, embracing AR and VR, distancing itself from past Facebook scandals, staking a claim to be revolutionarily forward thinking, and more.

Published in Business IT

Three years in the making, Thin Ice VR is a groundbreaking virtual reality production using world-first technology to retrace Sir Ernest Shackleton’s famous 1914 Trans-Antarctic expedition, highlighting the devastating impact of climate change over the past 100 years - and it will be airing later in 2021!

Published in Entertainment

Verizon and Dreamscape Immersive have announced a partnership aimed at "innovating virtual reality (VR) applications using 5G and mobile edge computing (MEC)."

Published in Telecoms & NBN

Frost & Sullivan unveils its newest report, the "Future of User Interfaces Shaping New Consumer Experiences", which "finds that user interface (UI) technologies have moved beyond the concept of simply representing machines to their users to enabling sophisticated and personalised interaction."

Published in Business IT
Friday, 05 February 2021 15:17

Take care after VR exercise: UniSA researchers

Researchers at the University of South Australia (UniSA) warn that the side-effects of virtual reality exercise can last for around an hour.

Published in Home Tech

Augmented Reality is allowing Australian car buyers to "try on" a new Volkswagen T-Roc or T-Cross in great detail, inside and out, and visualise it in their driveway, garage or elsewhere, at different sizes, as COVIDsafe buying of big ticket items online takes off in a big way! iTWire talks to CCMO Jason Bradshaw on video to find out more.

Published in Home Tech

Singtel Optus has demonstrated how virtual meetings, much in vogue these days due to the pandemic, can have many more features using VR and a fast network provided by 5G.

Half-Life 3’s “imminent” arrival has been a running joke for such a long time that a generation of gamers will know about the meme without ever having played the original games.

Published in Games

Amy Peck is a remarkable pioneer in the virtual (VR), augmented (AR), mixed (MR) and extended reality (XR) spaces, running her own VR company, working at HTC Vive and travelling from the US to speak about 5G and more at StartCon 2019.

Published in Development

Sydney tech start-up Devika has been accepted as an official partner and approved software vendor by HP Australia for the creation of end-to-end virtual reality solutions.

Published in Business Software

At Zebra's AppForum events around the world, the company shares how its customers are, and can, gain an "intelligent edge in Enterprise IT and software development", and we spoke to two top execs on thought leadership, global trends and much more.

Published in Enterprise Solutions

The Internet of Things (IoT), autonomous vehicles, robots & drones, as well as virtuality reality (VR) have been identified as emerging technologies that will be more readily adopted through the enabling communications technology of 5G, according to a new analyst note.

Published in Market
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China Mobile's 5G Innovation Centre "worked closely with Huawei to unveil the first 5G network based 8K VR live broadcast", showcasing one way 5G will change our virtual and actual realities.

Published in Telecoms & NBN
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