Not only is TeamViewer marking 10 years in Australia while launching its new ANZ regional office in Adelaide, it has also marked the second year of its Mercedes F1 sponsorship deal by showcasing two impressively advanced yet simple to implement AR use cases in warehousing, pick and packing, mechanical repairs, virtual assistance, F1 operations and more, with the event video and demos a definite must-watch.
Not only is TeamViewer marking 10 years in Australia while launching its new ANZ regional office in Adelaide, it has also marked the second year of its Mercedes F1 sponsorship deal by showcasing two impressively advanced yet simple to implement AR use cases in warehousing, pick and packing, mechanical repairs, virtual assistance, F1 operations and more, with the event video and demos a definite must-watch.
Amy Peck is a remarkable pioneer in the virtual (VR), augmented (AR), mixed (MR) and extended reality (XR) spaces, running her own VR company, working at HTC Vive and travelling from the US to speak about 5G and more at StartCon 2019.
Accenture's wonderfully detailed and freely downloadable 78-page PDF report on its insights and technology vision for 2018 is expertly explained by one of its top technology evangelists, Harshu Deshpande.
A new study has found the number of enterprise mixed reality applications will approach 40 million by 2022, rising from just 6.5 million in 2018, representing growth of more than 500%.
Samsung's HMD Odyssey headset looks a bit like most of the others, with handheld Vive-like controllers, but it won't come to Australia until sometime in 2018.
The Australian (and presumably global) smartphone market is about to explode with yet another iPhone super-cycle, with Augmented Reality the new battleground as 1 in 3 already use AR apps – and more to come.
With Google bringing Google Glass back to market for enterprise customers, risking the “Glassh*le” revival, Glass 2.0’s upgrades bring Google back as an AR player, but it’s not the only one.
Unity is a game engine development platform used by many independent games developers for video games and simulations. It is cross-platform and one codebase supports 35 major operating systems and games systems. It has moved to VR/AR with a vengeance.
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