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Displaying items by tag: iGEA

Minister for Superannuation, Financial Service and the Digital Economy Senator, Jane Hume has announced a Digital Economy Package for the video game industry, which is deemed to be “the most significant federal tax incentive to be implemented anywhere in the world.” The new funding will give Australian studios support to take on new projects and drive growth.

Published in Business IT

Social distancing and stay-home restrictions have brought about a boom in the number of Australians playing video games, with 762,000 new gamers getting into gaming during the COVID-19 pandemic crisis, according to a new survey.

Published in Entertainment

Things move fast in both the tech world and politics. Once the darling of the political landscape, it seems the Australian games development industry again needs to raise its profile. As such, the Interactive Games & Entertainment Association (IGEA) chief executive Ron Curry has got on to the front foot with an open letter to Senator Mitch Fifield, the Minister for Communications and the Arts.

Published in Radioactive IT
Wednesday, 08 March 2017 08:03

NZ games industry revenue grew 7% in 2016

The New Zealand video and computer games industry generated NZ$424 million in revenue in 2016, a 7% increase on 2015 sales. Overall, it had NZ$125 million in retail sales, with an additional NZ$299 million in digital and mobile sales.

Published in Entertainment
Tuesday, 17 December 2013 09:51

IGEA: Money wasted on game classification review

Phew! We can all rest easy in Australia it turns out that game Classification Board is doing its job.

Published in Radioactive IT
Friday, 08 November 2013 11:52

iGEA: Waste of money reclassifying games

The Interactive Games & Entertainment Association has labelled the call to review the classification of a number of  video games currently on the Australian market as a waste of time and tax-payers money, a move that could cost over $330,000.

Published in Entertainment

The Australian Government has released the standalone Guidelines for the Classification of Computer Games which now includes the long awaited R18+ Classification.

Published in Entertainment

The legislation to introduce the R18+ Classification for video games has passed through the Australian Senate securing a sensible homogenisation of rating systems across entertainment in Australia.  For the Interactive Games & Entertainment Association this has been a long drawn out win.

Published in Entertainment

Despite general economic uncertainties, Australia's interactive games industry remains upbeat despite a 12.8 per cent contraction in 'traditional retail' computer and video games sales to $1.5 billion in 2011, according to Australia's Interactive Games & Entertainment Association (iGEA).

Published in Entertainment

There is still some thrashing out to be had, but the Australian video games industry is welcoming an in-principle agreement for the introduction of a long-awaited R18+ classification for interactive entertainment. 

Published in Radioactive IT
Saturday, 11 December 2010 20:11

iGEA disappointed by SCAG delay on R18+

The Standing Committee of Attorneys General yesterday decided to delay their decision on the introduction of an R18+ classification for video games. This has raised the ire of the Interactive Games and Entertainment Association who have described the decision as 'disappointing'¦ despite mass support from the Australian community'.

Published in Entertainment

No concrete decision made today at the standing committee of Attorneys-General on a change to Australia's classification laws around interactive entertainment.  Instead the AG's agreed to introduce guidelines for judging the effect of an R18+ Classification introduction   iTWire spoke to Ron Curry from the interactive games & Entertainment Association (iGEA) about what this means for the local market.

Published in Entertainment
Friday, 10 December 2010 16:11

AG's defer vote on video game R18+ Classification

Looks as if Australian parents and gamers hoping for the introduction of an R18+ Classification for video games will need to wait a bit longer for a decision from the Department of Attorneys-General.  Reportedly the sticking point is the West Australian AG delaying his vote.
Published in Entertainment
Thursday, 09 December 2010 10:27

Parents gain control with new video series

As Christmas approaches, many kids will soon be unwrapping video games from under their Christmas tree. One company has released a set of videos to ensure kids are only playing the games Santa gave them.

Published in Home Tech

The Australian State Attorneys General have met to discuss (among other pressing matters) the submissions provided to a discussion paper on the introduction of an R18+ Classification for Interactive Entertainment.  Despite 98% pro-submissions for the rating introduction, the AG department has asked for more deliberation time on the matter.  This has bemused the iGEA (interactive games & entertainment association), including CEO Ron Curry who spoke to iTWire.

Published in Radioactive IT
The Interactive Games & Entertainment Association (iGEA) realises that the current call for discussion submissions on the introduction of a R18+ Classification for video games is  an opportunity that cannot go unheeded.
Published in Radioactive IT
Wednesday, 16 December 2009 05:50

Australian Games Industry applauds R18+ discussion

While we bluster about in the wake of the ISP-Level Filter go-ahead, the Attorney General’s Department finally released the public discussion paper for introduction of an interactive entertainment R18+ Classification.  Unsurprisingly, the Australian Games Industry is happy about this.

Published in Radioactive IT
Recession proof? Not quite, whilst numbers announced today show green upward arrows across the board for the videogame industry, there were some shaky moments through 2009 for Australians in the business of bringing consumers living room fun.

Published in Market
Thursday, 27 August 2009 11:19

IEAA changes name and focus to iGEA

The Interactive Entertainment Association of Australia (IEAA), the video-games publishing association has changed its name slightly to become the Interactive Games & Entertainment Association (iGEA).  According to the association, the revamped group believes the electronic entertainment goal posts have moved.

Published in Radioactive IT

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