As part of a $33.8 million support package for the state's screen industry. the Victorian Government is making available $19.2 million to attract international and interstate projects including digital games, and $4.7 million to support the development and production of local content across film, television, online and games.
Things move fast in both the tech world and politics. Once the darling of the political landscape, it seems the Australian games development industry again needs to raise its profile. As such, the Interactive Games & Entertainment Association (IGEA) chief executive Ron Curry has got on to the front foot with an open letter to Senator Mitch Fifield, the Minister for Communications and the Arts.
The worldwide mobile games market is exploding, generating US$40.6 billion in worldwide revenue in 2016 to now account for half of the entire global digital games market.
Australia’s game development industry earned $114.9 million in the 2015-16 financial year, with 81% of revenue derived from overseas markets, and the industry says there is still huge potential for more export growth.
Melbourne’s credentials as Australia’s digital games “heartland” has been boosted with the launch of Australia’s largest games development headquarters, Electronic Arts’ Firemonkeys studio in Docklands.
Internode’s Powered by Brains event, which makes music from the electrical energy generated by the process of thinking, will be on show for the first time at is set to make music at AVCon, Australia’s largest anime and video games convention, AVCon, to be staged in Adelaide this weekend.
Robin Bloor – author of a number of books like Cloud Computing for Dummies, Management for Dummies, Words You Don't Know, The Electronic Bazaar – and Chief Analyst and Co-founder of the Bloor Group, has just finished telling an Australian audience this week that Big Data is not much more than an “utterly meaningless” term created by marketers.
Australia’s video and computer games industry is now valued at more than $2 billion in annual sales, according to new figures for both traditional bricks and mortar retail and digital sales released by the Interactive Games & Entertainment Association (IGEA).
A Hobart-based game developer says ADSL2+ is too slow, 4G is too expensive, but (like baby bear's porridge) NBN FTTP is just right.
The Call Of Duty ANZ Qualifiers have been run and won. What we need is a montage.
Having been on shaky ground for some time now, THQ (Darksiders, Saints Row, Warhammer 40K: Space Marine) has taken the step to close down its office in Melbourne.
Game Connect Asia Pacific (GCAP 2012) brings together video-game and interactive entertainment industry professionals to discuss, plan and be inspired by their cohorts. This year it is inspiration that will be driving the theme of the conference, hoping to keep the momentum rolling in an industry still maturing in this region.
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