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Tuesday, 11 September 2012 16:04

Australian game industry looks for inspiration GCAP 2012

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Game Connect Asia Pacific (GCAP 2012) brings together video-game and interactive entertainment industry professionals to discuss, plan and be inspired by their cohorts.  This year it is inspiration that will be driving the theme of the conference, hoping to keep the momentum rolling in an industry still maturing in this region.


Whilst it is an exciting industry to be part of, it can have its turmoil.  That is where conferences such as GCAP can help unite video-game development studios with a regional outlook on their approach to success.  They can be competing against each other for store shelf space, or even contractual wins, but at GCAP time the local industry comes together to exchange experiences and trade ideas and techniques.

“The last two GCAP events were built around conversations that were happening in the local industry, specifically the current state of the Australian development landscape and its position in the global marketplace. This year we’ve upped the ante quite a bit and we’ve built an event designed to accelerate the incredible growth we’re seeing in local development,” said Antony Reed, CEO of the Game Developers’ Association of Australia.

“In GCAP 2012 there is a heavy focus on best practices in design and production. The traditional hour-long lecture format has largely been replaced with intensive master classes hosted by exceptionally experienced game developers from within Australia and around the world.”

GCAP 2012 Inspire will consist of a number of tracks, including design and production master classes, technical lectures and in-depth dissections of the two most popular technologies used by developers today, Unity and UDK. The event will also feature detailed discussion of the free-to-play space and explore platform opportunities beyond the current app markets.


GCAP 2012 will be held at the Melbourne Convention Exhibition Centre on Monday, 22 October to Tuesday, 23 October 2012.


The GCAP 2012 website goes live tomorrow, September 12


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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for iTWire.com, including interviews and opinion in the RadioactivIT section.

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