Whilst it is an exciting industry to be part of, it can have its turmoil. That is where conferences such as GCAP can help unite video-game development studios with a regional outlook on their approach to success. They can be competing against each other for store shelf space, or even contractual wins, but at GCAP time the local industry comes together to exchange experiences and trade ideas and techniques.
“The last two GCAP events were built around conversations that were happening in the local industry, specifically the current state of the Australian development landscape and its position in the global marketplace. This year we’ve upped the ante quite a bit and we’ve built an event designed to accelerate the incredible growth we’re seeing in local development,” said Antony Reed, CEO of the Game Developers’ Association of Australia.
“In GCAP 2012 there is a heavy focus on best practices in design and production. The traditional hour-long lecture format has largely been replaced with intensive master classes hosted by exceptionally experienced game developers from within Australia and around the world.”
GCAP 2012 will be held at the Melbourne Convention Exhibition Centre on Monday, 22 October to Tuesday, 23 October 2012.
The GCAP 2012 website goes live tomorrow, September 12