Sunday, 03 December 2006 05:02

Wii play, Wii work out

By
Global Wii sales have already passed the one million mark in the two weeks since its US launch, and it's onward to 2 million. A large part of the reason is that the new gaming device appears to have captured the imagination of a wider audience than traditional gamers. In fact, it may even become the first gaming device to be endorsed by personal trainers.

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One of the attractions being touted by the Wii advocates is the fact that it forces gamers to get up off their behinds and to stand up and move to take part in the action.

Nintendo itself has played up this aspect of Wii in its marketing. Official Nintendo sources have been talking about Wii as being the ultimate physical work out. This also fits in nicely with Nintendo's previously announced Brain Age for DS, which is designed to exercise your brain. There is now an almost educational and socially responsible aspect to Nintendo's gaming philosophy.

Armed with a motion sensitive "Wiimote" in one hand, which can be connected by a cord to a Nunchuk controller in the other hand, players can participate all sorts of motion sensitive simulated sports, such as boxing, bowling, tennis, as well as pretend combat, such as sword fights.

It is obviously no accident that the free games package Nintendo has released with its console is a series of sports games that require movement.

I have to admit to being one of the few skeptics who did not believe that the gamble Nintendo took in dropping out of the games processing power race would succeed against the might of Sony and the relative new force in the gaming space Microsoft. Early indications are, however, that Nintendo has indeed succeeded in widening the gaming market. More than 1 million consoles sold in two weeks is nothing to sneeze at.

That said, it has become clear that the consoles race is a long distance one rather than a sprint and Sony with its previous two Playstation models has proven to be the best long distance runner. The same is almost certainly likely to be true in that case of PS3.
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Stan Beer

Stan Beer has been involved with the IT industry for 39 years and has worked as a senior journalist and editor at most of the major media publications, including The Australian, Australian Financial Review, The Age, SMH, BRW, and a number of IT trade journals. He co-founded iTWire in 2004, where he was editor in chief until 2016. Today, Stan consults with iTWire News Site /Website administration, advertising scheduling, news editorial posts. In 2016 Stan was presented with a Kester Lifetime Achievement Award for his contribution to Australian IT journalism.

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