Home Sponsored Announcements Expand Your Mind at YOW! West May 2 - 3 in Perth and Lambda Jam in Sydney May 8 – 9

Expand Your Mind at YOW! West May 2 - 3 in Perth and Lambda Jam in Sydney May 8 – 9

The YOW! events for software developers to be staged in Perth and Sydney in May promise a raft of interesting talks and discussions on the current and future direction in software development and delivery.

For the third year, YOW! West kicks off in Perth over two days from 2-3 May. The technical program features 26 speakers covering a breadth of topics, including invited international speakers Melinda Seckington, Josh Long, Bodil Stokke, Naresh Jain, and Ian Randall. Dr Anita Sengupta, Andy Clarke and James Stewart keynote the conference.

For the past decade Dr Sengupta has been developing spacecraft technologies that have enabled the exploration of Mars, asteroids, and deep space. She started her career working on the launch vehicles and communications satellites and was later responsible for the supersonic parachute system that was integral to the landing of the Curiosity Rover on Mars.

Dr Sengupta is now leading the next generation of technologies for missions to explore the origins of the cosmos and search for habitable worlds outside of our solar system.  

Andy Clarke - who recently relocated from the UK to Sydney - is one of the best-known web designers because of his design work and contributions to the global web design industry. He’s written books on website design and development including Transcending CSS and Hardboiled Web Design, and written and published numerous articles in web design publications.

James Stewart is past Deputy CTO with the UK Government. He was responsible for the technical architecture of the award winning GOV.UK, building the acclaimed team behind it, supporting the delivery of dozens of projects across government and transforming the UK Government’s relationship with open source by “coding in the open”.

YOW! Australia Director of Developer Relations Kris Howard says the Perth event attracts leading software professionals that are serious about staying informed of the latest trends and using that knowledge to create innovative solutions.

“There is a strong focus on learning new skills from experts and peers through case studies, talks and demonstrations as well as building networks and fostering connections within the local development community,” she says.

YOW! West is followed closely by YOW! Lambda Jam in Sydney from 8-9 May.

The Sydney event – YOW! Lambda Jam takes place over two days – it is not your typical conference.

It has a focus on functional programming with a significant part of each day's program devoted to hands-on workshops.

Australian functional developer presentations will be complemented by international keynotes and invited speakers. The focus of the YOW! Lambda Jam program will be on learning new functional programming skills from experts as well as sharing experiences with peers.

International Speakers John Hughes and Conal Elliott will keynote the event. Invited speakers Edward Kmett and Bodil Stokke will also be part of the 21 Speakers presenting at YOW! Lambda Jam.

John Hughes has been a functional programming enthusiast for more than thirty years. He served on the Haskell design committee, co-chairing the committee for Haskell 98, and is the author of more than 75 papers, including “Why Functional Programming Matters”, one of the classics of the area. With Koen Claessen, he created QuickCheck, a property based testing tool for Haskell.

The second YOW! Lambda Jam keynote – ‘Teaching New Tricks to Old Programs’ – will see Conal Elliott, a PhD in Computer Science from Carnegie Mellon University, talking about his work and issues around the development industry.
Elliott invented the paradigm now known as “functional reactive programming” in the early 1990s and recently FRP has gone mainstream in RX, React and other languages.

He and then pioneered compilation techniques for high-performance, high-level embedded Domain-Specific Languages, with applications to including 2D and 3D computer graphics.

The latter work included the first compilation of Haskell programs to GPU code, while maintaining precise and simple semantics and powerful composability, as well a high degree of optimisation.


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