Instead OnLive asked us - or to be exact, North American residents - to ensure adequate internet bandwidth was available to the home. OnLive would take care of the rest, providing AAA gaming titles in High Definition, fully patched and ready to play either solo or with other well connected American families.
At the 2010 GDC, OnLive announced pricing plans and release dates for the service, which has been in closed beta testing for some months now.
The service will cost US$14.95 per month, which will be waived for the first three months for the first 25,000 folks to sign up.
"Individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals,purchases and loyalty programs, will be announced prior to the consumer launch event at E3. We'll also be announcing additional loyalty and discount programs for consumers in the coming months." COO Mike McGarvey told gaming magazine MCV.
OnLive has garnered significant backing from major game developers around the world and plans to launch the service with games such as Ubisoft's Assassin's Creed II and Prince Of Persia: The Forgotten Sands, as well as THQ's Metro 2033.
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McGarvey told MCV that plans for a European (and presumably other regions of the globe) roll-out will be announced later this year.
Also planned for a future announcement are details on the release of the OnLive microconsole; s simple box that sits between the internet connection and TV that brings the service into the living room.
The microconsole will provide inputs for traditional game controllers and possibly other peripherals, but processing of all game data will still reside in the cloud upon the OnLive servers.
It could be a controversial revolution in home entertainment, and while questions remain, June - traditionally a quiet time for video-game announcements - could be landmark time in the history of electronic interactive entertainment.