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Saturday, 13 March 2010 13:16

OnLive cloud based gaming announces dates and prices


It was the Game Developers Conference in 2009 were online cloud based gaming service OnLive first announced their plans to rid the world of video-game consoles.  GDC 2010 OnLive is ready to announce pricing and imminent go-live dates.

At the 2009 Game Developers Conference in San Francisco, new company OnLive announced their plans for a cloud-based form of in-home video gaming.  This removed the need for a sophisticated piece of gaming hardware, as well as the requirement to run down to the game-store for the latest release on disc.

Instead OnLive asked us - or to be exact, North American residents - to ensure adequate internet bandwidth was available to the home.  OnLive would take care of the rest, providing AAA gaming titles in High Definition, fully patched and ready to play either solo or with other well connected American families.

At the 2010 GDC, OnLive announced pricing plans and release dates for the service, which has been in closed beta testing for some months now.

The service will cost US$14.95 per month, which will be waived for the first three months for the first 25,000 folks to sign up.

"Individual titles will be available for purchase or rental on an a la carte basis. Specific game pricing, including rentals,purchases and loyalty programs, will be announced prior to the consumer launch event at E3. We'll also be announcing additional loyalty and discount programs for consumers in the coming months."  COO  Mike McGarvey told gaming magazine MCV.

OnLive has garnered significant backing from major game developers around the world and plans to launch the service with games such as Ubisoft's Assassin's Creed II and Prince Of Persia: The Forgotten Sands, as well as THQ's Metro 2033.


The target launch date is June 17th, but it is a cut-down version of the OnLive vision hitting the digital air-waves.  The OnLive game streaming service will only be available in the US, and only to PC and Mac platforms.

McGarvey told MCV that plans for a European (and presumably other regions of the globe) roll-out will be announced later this year.

Also planned for a future announcement are details on the release of the OnLive microconsole; s simple box that sits between the internet connection and TV that brings the service into the living room.

The microconsole will provide inputs for traditional game controllers and possibly other peripherals, but processing of all game data will still reside in the cloud upon the OnLive servers.

It could be a controversial revolution in home entertainment, and while questions remain, June - traditionally a quiet time for video-game announcements - could be  landmark time in the history of electronic interactive entertainment.

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Mike Bantick

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Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for, including interviews and opinion in the RadioactivIT section.

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