Author's Opinion

The views in this column are those of the author and do not necessarily reflect the views of iTWire.

Have your say and comment below.

Monday, 07 December 2009 10:27

GCAP09: Wide range of independent and student creations

Part of the Game Connect Asia Pacific 2009 conference is the showcasing of student and independent game developer work.  This year the range is broad indeed.

While much of this year’s Game Connect Asia Pacific 2009 is focussed on the mainstream industry of video-game creation, there is also a significant presence on the up and coming industry players. 

On show is a group of student and independent game developer work.  The quality this year is as varied as the concepts they cover.

A couple of games are – as expected this year – hoping to cash in on the casual market place.  Wordcore for example, lifts the magic word brain teaser straight from newspapers, gives it a light narrative and then presents players with increasingly larger letter amounts, and therefore more complex word permutations to wrangle.

Likewise Mole is aimed towards the predominately iPhone casual gaming market.  Asking players to delve underground looking for gems, coal and the ever important oxygen to enable even deeper exploration.  The game is the epitome of simplicity, and is obviously trying to capture the same market share that local game developer Firemint achieved this year with Flight Control.

Last Life is an intriguing mix of tower defence and real time strategy as players strive to plan the survival of their host plant in a hostile environment.  Controlling the root system, seeking out water supplies and avoiding parasitic bugs whilst attracting friendly insects is the aim.


Tower defence games are certainly prevalent this year.  Axis Mundi is a radial tower defence challenge using a central ziggurat fountain and water as a resource to building a variety of upgradable defence structures as fantastical undead foes stalk through the desert towards the player’s oasis base.



Other games of note are Pilliager which has a basic premise of a rampaging Nordic warrior hell bent on burning and battle.  The game play is a little light, but the unique visual style, that of a oil-painting, is as striking as the Viking combatant himself.


Blakely van de Buckle's Brass Cabaret is an atmospheric platform game that tasks players over nine levels with activating the props of a theatre.  Part Tim Burton movie, part 2D Mario world the Brass Cabaret makes an impression immediately with a structure that is both free-form and unrestrictive, yet contains puzzles involving the manoeuvring of an onscreen marionette to get his ‘strings’ to connect a series of power driving cogs.


Another thought provoking game is Hazard: The Journey of Life.  Taking its basic inspiration from Valve’s Portal, and then moving into an artistic/philosophical five to six hour mind fudge.  Hazard is definitely a thought provoking experience.  Whether it is actually a game is another question.


Generally these independent projects have shown a broadening of thinking in the video game industry, one that needs to be encouraged to provoke innovation in a market that depends on wow-factor for success.

All these games are in line for the Game Developers Association of Australia awards announced at a gala dinner in Melbourne tonight.

Subscribe to ITWIRE UPDATE Newsletter here


The much awaited iTWire Shop is now open to our readers.

Visit the iTWire Shop, a leading destination for stylish accessories, gear & gadgets, lifestyle products and everyday portable office essentials, drones, zoom lenses for smartphones, software and online training.

PLUS Big Brands include: Apple, Lenovo, LG, Samsung, Sennheiser and many more.

Products available for any country.

We hope you enjoy and find value in the much anticipated iTWire Shop.



iTWire TV offers a unique value to the Tech Sector by providing a range of video interviews, news, views and reviews, and also provides the opportunity for vendors to promote your company and your marketing messages.

We work with you to develop the message and conduct the interview or product review in a safe and collaborative way. Unlike other Tech YouTube channels, we create a story around your message and post that on the homepage of ITWire, linking to your message.

In addition, your interview post message can be displayed in up to 7 different post displays on our the site to drive traffic and readers to your video content and downloads. This can be a significant Lead Generation opportunity for your business.

We also provide 3 videos in one recording/sitting if you require so that you have a series of videos to promote to your customers. Your sales team can add your emails to sales collateral and to the footer of their sales and marketing emails.

See the latest in Tech News, Views, Interviews, Reviews, Product Promos and Events. Plus funny videos from our readers and customers.


Mike Bantick

joomla visitor

Having failed to grow up Bantick continues to pursue his childish passions for creative writing, interactive entertainment and showing-off through adulthood. In 1994 Bantick began doing radio at Melbourne’s 102.7 3RRRFM, in 1997 transferring to become a core member of the technology show Byte Into It. In 2003 he wrote briefly for the The Age newspaper’s Green Guide, providing video game reviews. In 2004 Bantick wrote the news section of PC GameZone magazine. Since 2006 Bantick has provided gaming and tech lifestyle stories for, including interviews and opinion in the RadioactivIT section.

Share News tips for the iTWire Journalists? Your tip will be anonymous




Guest Opinion

Guest Reviews

Guest Research

Guest Research & Case Studies

Channel News