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Monday, 18 October 2021 20:09

How to create a user interface for your mobile app?

By Fireart Studio

COMPANY NEWS: Assume you've developed a wonderful app with a wide range of features and capabilities. However, the symbol does not stand out among hundreds of others, the application is cumbersome, the colours have been chosen wrongly, and the buttons have been put in such a way that you cannot reach them with your thumb on your smartphone.

Such an application will be rejected. As a result, the mobile application's interface is being built, allowing the visual portion to be convenient, simple, appealing, and logical. Our company knows how to bring your application to life and make it successful: https://fireart.studio/mobile-app-design-services/.

Screen Shot 2021 10 18 at 8.18.40 pm

How do you make a user interface for a mobile app?

Building application logic requires careful adherence to the rules and laws.

Think like a user

At the initial stage, it is important to understand who your user is (more precisely, for whom you are making the application), and what tasks he will solve using your application. It is from the tasks that it is worth starting from when creating a user interface. In other words, bring them to the fore. If the task is to pay for services, then the payment button should be at the forefront. If you help the user to control some processes, then categories, graphs, visualization, convenient data entry are important.

In each project, the "main thing" is determined individually, but it is important to proceed from the specific life tasks of the user, which exists not only in your head but also somewhere on this planet. Next, you need to write down this task and hang it in full view of the whole team so that you never forget it. 

Nothing extra

According to recent studies, a person can perceive only 3-5 objects at once without stress. Have you seen the traffic light? A very handy thing that helps us move around the city safely. Now imagine that there are not 3 colours in a traffic light, but ten, each of which means something. Or imagine that you are driving a car and ten road signs appear in front of you. Chances are, your brain will boil. When creating an application interface, this rule also applies, albeit with amendments. It is necessary to reduce the number of elements to a minimum as long as possible, but not to the detriment of the tasks that the user solves.

The context of use is important too

The context is the conditions in which the user will access the application. We put this point in third place because it is often forgotten and can ruin all your design ideas. Therefore, it is worth thinking about it very much in advance.

It is good if the application will be used in a relaxed home environment on a large screen. Then you have no barriers. But if this is an application for ordering a taxi, then it will often be used on the street, in the dark or on the go, which means you should think about minimizing actions, about the colour and size of the buttons, about such an arrangement of buttons so that you can press them on the go.

All interconnected elements are logically connected

Most people have a refrigerator in the kitchen. And rightly so, where he belongs. Why? Because food is stored in the refrigerator, and we prepare food in the kitchen. This is a super-usable solution for all times and people. And it is important to transfer this experience, accumulated over the centuries, to the digital space, because there we also live and walk, trying to solve all the same problems.

Hierarchy by importance

If there is more than one element, and one of them is more important than the others, then it is better to place it in the upper left corner. It is there that our view is looking for what to start visiting the resource with. The habit comes from childhood - this is how we were taught to read, there is nothing to be done.

Designers and developers can be creative, but the mind of the average user won't give up on a habit. And if reality does not coincide with the usual idea of ​​it - the brain explodes. However, do not confuse "important" with "main". The important thing is what the user turns to to start solving a problem - for example, a menu.

The least important is in the opposite corner. Thus, the importance of the elements descends from the upper left corner to the lower right.

This is not the only way to highlight the importance. In each project, in Fireart Studio, we develop an individual UX design. However, it must be remembered that the important thing is still worth highlighting in order to help the user solve the problem quickly.

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