This game has been through the development wringer, first appearing as a derided first person style shooter a few years back. However, 2K Games, publishers of the BioShock series, has managed to keep things getting too astray, causing too much damage to the coveted XCOM brand so successfully rebooted recently. The Bureau manages to give XCOM strategy fans the chance to get into the alien action.
The third in the BioShock franchise hits shelves next week; one of the shifts in the game-play from previous games is that BioShock Infinite features an AI controlled companion in the form of Elizabeth. In this video the team at Irrational Games shows the behind the scenes thinking and acting that went into the creation of the character.
Bill Gardner is a lucky man, as the Irrational Games’ user experience specialist, he gets to help steer the direction of one of video games’ beloved franchises. BioShock Infinite is layered with concepts and intricate background that more than ever threatens to implode under its own weight. It is after all a first person shooter, Gardner sat down with us to discuss the balance of story and setting with the simple game-play objective of blowing off virtual heads.
It's going to take a long time to receiver those costs. Initial purchase, setup costs, ongoing running costs, etc. They[…]
Nice article. Thanks for reporting on this.
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