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Project home builder Montgomery Homes has claimed that it is NSW’s first project home builder to offer virtual reality tours.
Optus is offering Formula One fans a virtual experience of the Albert Park track during this week's Melbourne Grand Prix.
Hardware vendor Lenovo has become an official partner of Formula 1.
GUEST OPINION: The metaverse, which will merge physical reality with the digital world by way of virtual reality, augmented reality and the Internet, is coming. But the question is — are we ready?
An international team of researchers from Australia, New Zealand and India has created a way to allow a person's expression to manipulate objects in a virtual reality setting
Facebook's parent company is now Meta, a Greek word for "after" or "beyond", and it is Facebook's way of redefining its future, embracing AR and VR, distancing itself from past Facebook scandals, staking a claim to be revolutionarily forward thinking, and more.
Three years in the making, Thin Ice VR is a groundbreaking virtual reality production using world-first technology to retrace Sir Ernest Shackleton’s famous 1914 Trans-Antarctic expedition, highlighting the devastating impact of climate change over the past 100 years - and it will be airing later in 2021!
Swinburne University partners with immersive media company Imagine Room to build a studio facility in Melbourne that will carry out crucial research in virtual reality, human biometrics, performance, and assisted technology design.
Frost & Sullivan unveils its newest report, the "Future of User Interfaces Shaping New Consumer Experiences", which "finds that user interface (UI) technologies have moved beyond the concept of simply representing machines to their users to enabling sophisticated and personalised interaction."
Researchers at the University of South Australia (UniSA) warn that the side-effects of virtual reality exercise can last for around an hour.
Skilled in Adobe's Creative Suite across digital and print media, Chris not only counts iTWire as a very satisfied customer, but talks to us about graphic design's past, present and future.
Augmented Reality is allowing Australian car buyers to "try on" a new Volkswagen T-Roc or T-Cross in great detail, inside and out, and visualise it in their driveway, garage or elsewhere, at different sizes, as COVIDsafe buying of big ticket items online takes off in a big way! iTWire talks to CCMO Jason Bradshaw on video to find out more.
The July 2020 release of Nvidia's vGPU virtual GPU software adds support for more workloads, helping organisations cope with employees working from home.
Half-Life 3’s “imminent” arrival has been a running joke for such a long time that a generation of gamers will know about the meme without ever having played the original games.
The coronavirus crisis has prompted Queensland organisers to turn to the Internet to deliver an “Australia-first” virtual expo - QODE - partnering with You Tube to stream live, and free of charge, its Brisbane technology and innovation conference which will be staged over two days this week.
Glenn Uidam, Senior Director, IBX Operations, Equinix Australia
GUEST OPINION: SPONSORED NEWS. There’s a vast difference between living and living well. Between surviving and thriving. For Australians, technology has already resulted in impressive improvements to the way in which we live, but the opportunity to do more is enormous.
Amy Peck is a remarkable pioneer in the virtual (VR), augmented (AR), mixed (MR) and extended reality (XR) spaces, running her own VR company, working at HTC Vive and travelling from the US to speak about 5G and more at StartCon 2019.
Where is Splunk's technology heading, where do they get their inspiration?
Spending on augmented reality and virtual reality in the Asia Pacific region will reach US$7.5 billion this year, the analyst firm IDC says, adding that this means more than a doubling of expenditure from the previous year.
Global spending on augmented reality and virtual reality will reach US$160 billion by 2023, up from the US$16.8 billion forecast for 2019, the research firm IDC says, adding that the five-year compound annual growth rate for AR/VR spending will be 78.3%.
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