Three years in the making, Thin Ice VR is a groundbreaking virtual reality production using world-first technology to retrace Sir Ernest Shackleton’s famous 1914 Trans-Antarctic expedition, highlighting the devastating impact of climate change over the past 100 years - and it will be airing later in 2021!
Verizon and Dreamscape Immersive have announced a partnership aimed at "innovating virtual reality (VR) applications using 5G and mobile edge computing (MEC)."
Frost & Sullivan unveils its newest report, the "Future of User Interfaces Shaping New Consumer Experiences", which "finds that user interface (UI) technologies have moved beyond the concept of simply representing machines to their users to enabling sophisticated and personalised interaction."
Researchers at the University of South Australia (UniSA) warn that the side-effects of virtual reality exercise can last for around an hour.
Augmented Reality is allowing Australian car buyers to "try on" a new Volkswagen T-Roc or T-Cross in great detail, inside and out, and visualise it in their driveway, garage or elsewhere, at different sizes, as COVIDsafe buying of big ticket items online takes off in a big way! iTWire talks to CCMO Jason Bradshaw on video to find out more.
Singtel Optus has demonstrated how virtual meetings, much in vogue these days due to the pandemic, can have many more features using VR and a fast network provided by 5G.
Half-Life 3’s “imminent” arrival has been a running joke for such a long time that a generation of gamers will know about the meme without ever having played the original games.
Amy Peck is a remarkable pioneer in the virtual (VR), augmented (AR), mixed (MR) and extended reality (XR) spaces, running her own VR company, working at HTC Vive and travelling from the US to speak about 5G and more at StartCon 2019.
Sydney tech start-up Devika has been accepted as an official partner and approved software vendor by HP Australia for the creation of end-to-end virtual reality solutions.
At Zebra's AppForum events around the world, the company shares how its customers are, and can, gain an "intelligent edge in Enterprise IT and software development", and we spoke to two top execs on thought leadership, global trends and much more.
The Internet of Things (IoT), autonomous vehicles, robots & drones, as well as virtuality reality (VR) have been identified as emerging technologies that will be more readily adopted through the enabling communications technology of 5G, according to a new analyst note.
China Mobile's 5G Innovation Centre "worked closely with Huawei to unveil the first 5G network based 8K VR live broadcast", showcasing one way 5G will change our virtual and actual realities.
Children’s charity, The Shepherd Centre, is launching a "ground-breaking virtual reality experience that immerses the user in to a world of silence enabling them to feel first-hand what life is like for a child with hearing loss".
The IT industry is going through another transition phase in its evolution, according to Dell EMC president and chief technology officer John Roese.
On August 24 and 25 in Melbourne, Dr Barry Sandrew will be keynote speaker at the "Magnify World Expo" event, which will showcase what are claimed to be stunning, world-class VR, AR, IoT experiences and more, with the video below a fantastic preview on what he'll talk about.
Samsung has commenced its VR pilot with Uniting aged care homes to encourage social integration and to help tick off a bucket list kick-off.
Imagine if your favourite sports event was presented in a totally 21st century, immersive broadcasting experience for viewers, with real-time data analysis and even more detailed information for coaches and players?
Accenture's wonderfully detailed and freely downloadable 78-page PDF report on its insights and technology vision for 2018 is expertly explained by one of its top technology evangelists, Harshu Deshpande.
The mixed reality market certainly won't be sending mixed signals as it reaches more than US$35 billion by 2024, with shipments forecast to grow at around 30%, according to a new research report.
Smartphone shopping appears to be the new norm, with 69% of AR and VR users thinking AR/VR tech will "give smartphones the benefits of physical stores within three years" as smartphone shopping gets set to peak globally over that time frame.
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