JUser: :_load: Unable to load user with ID: 17244
JUser: :_load: Unable to load user with ID: 3653

Displaying items by tag: Mobile Games

Australian-listed blockchain and AI focused mobile games developer Animoca Brands has secured an exclusive global licensing agreement with Dorna Sports - owners and managers of the MotoGP - to develop a 'manager' style blockchain game which will use digital collectibles to drive fan engagement and uptake.

Published in Deals

The worldwide mobile games market is exploding, generating US$40.6 billion in worldwide revenue in 2016 to now account for half of the entire global digital games market.

Published in Entertainment

The federal government is piloting a new classification tool designed to streamline the process of classifying Netflix content and to make it easier for programmes to become available to Australian audiences.

Published in Government Tech Policy

A massive growth in global revenues from mobile and handheld games are predicted over the next three years, climbing by 38% to $28.9 billon in 2016 from expected revenues this year of  just $20.9 billion.

Published in Entertainment

Australia’s video and computer games industry is now valued at more than $2 billion in annual sales, according to new figures for both traditional bricks and mortar retail and digital sales released by the Interactive Games & Entertainment Association (IGEA).

Published in Entertainment
Tuesday, 17 December 2013 21:01

King crowned in Virgin's 'Game of Phones'

Jaxon Bateman, a 27 year old university student from Perth has walked away with a $50,000 prize package after winning Virgin’s ‘Game of Phones’.

Published in Mobility
Thursday, 03 October 2013 21:45

Plants vs Zombies 2 comes to Android

Android users who have been waiting to slay some zombies don't have to wait any longer - as long as they live in Australia or New Zealand.

Published in Mobility

Peak telecommunications consumer body ACCAN has called on the ACCC to take action on mobile games that advertise as free but aggressively encourage or require in-app purchases to keep playing.

Published in Mobility




Guest Opinion

Guest Interviews

Guest Reviews

Guest Research

Guest Research & Case Studies

Channel News