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Displaying items by tag: Games industry

As part of a $33.8 million support package for the state's screen industry. the Victorian Government is making available $19.2 million to attract international and interstate projects including digital games, and $4.7 million to support the development and production of local content across film, television, online and games.

Published in Government Tech Policy

Things move fast in both the tech world and politics. Once the darling of the political landscape, it seems the Australian games development industry again needs to raise its profile. As such, the Interactive Games & Entertainment Association (IGEA) chief executive Ron Curry has got on to the front foot with an open letter to Senator Mitch Fifield, the Minister for Communications and the Arts.

Published in Radioactive IT

The worldwide mobile games market is exploding, generating US$40.6 billion in worldwide revenue in 2016 to now account for half of the entire global digital games market.

Published in Entertainment

Australia’s game development industry earned $114.9 million in the 2015-16 financial year, with 81% of revenue derived from overseas markets, and the industry says there is still huge potential for more export growth.

Published in Market

Melbourne’s credentials as Australia’s digital games “heartland” has been boosted with the launch of Australia’s largest games development headquarters, Electronic Arts’ Firemonkeys studio in Docklands.

Published in Entertainment

Internode’s Powered by Brains event, which makes music from the electrical energy generated by the process of thinking, will be on show for the first time at is set to make music at AVCon, Australia’s largest anime and video games convention, AVCon, to be staged in Adelaide this weekend.

Published in Entertainment

Robin Bloor – author of a number of books like Cloud Computing for Dummies, Management for Dummies, Words You Don't Know, The Electronic Bazaar – and Chief Analyst and Co-founder of the Bloor Group, has just finished telling an Australian audience this week that Big Data is not much more than an “utterly meaningless” term created by marketers.

Published in Data

Australia’s video and computer games industry is now valued at more than $2 billion in annual sales, according to new figures for both traditional bricks and mortar retail and digital sales released by the Interactive Games & Entertainment Association (IGEA).

Published in Entertainment
Tuesday, 04 February 2014 13:35

Game developer says 24Mbps is not good enough

A Hobart-based game developer says ADSL2+ is too slow, 4G is too expensive, but (like baby bear's porridge) NBN FTTP is just right.

Published in Networking
Wednesday, 27 March 2013 14:43

Video: Call Of Duty Championships ANZ

The Call Of Duty ANZ Qualifiers have been run and won.  What we need is a montage.

Published in Entertainment
Thursday, 11 October 2012 09:35

THQ dissolves in Australia

Having been on shaky ground for some time now, THQ (Darksiders, Saints Row, Warhammer 40K: Space Marine) has taken the step to close down its office in Melbourne.

Published in Entertainment

Game Connect Asia Pacific (GCAP 2012) brings together video-game and interactive entertainment industry professionals to discuss, plan and be inspired by their cohorts.  This year it is inspiration that will be driving the theme of the conference, hoping to keep the momentum rolling in an industry still maturing in this region.

Published in Radioactive IT
Wednesday, 27 January 2010 09:22

Nintendo dominates Australia

Nintendo Australia has released its reaction to 2009 sales figures and it is mildly chuffed, likewise both Microsoft and Sony are equally chuffed in their outlook for the Australian video game industry.

Published in Radioactive IT
Friday, 15 January 2010 06:31

Nintendo dominate declining video game industry

2009 was a tough year for many industries, even the so-called recession-proof video-game business.  The numbers for 2009 have hit the interwebs and whilst the sales figures have declared December 2009 the best month ever, over all video-game entertainment contracted last year.

Published in Entertainment
Humans in Australia can now look forward to being attacked by nightmarish Aliens and Predators, as the previously banned Aliens Vs Predator has now been sanctioned for release.  It does beg the question however, is this a game that 15 year olds should be playing?

Published in Radioactive IT
Wednesday, 16 December 2009 05:50

Australian Games Industry applauds R18+ discussion

While we bluster about in the wake of the ISP-Level Filter go-ahead, the Attorney General’s Department finally released the public discussion paper for introduction of an interactive entertainment R18+ Classification.  Unsurprisingly, the Australian Games Industry is happy about this.

Published in Radioactive IT
Tuesday, 15 December 2009 09:07

Rudd Govt: 'No view yet on R18+'

The Rudd Government has not yet formed a view on whether the games classification regime should be reformed to include an R18+ ‘adult’ rating and already concedes there is little it can do without the cooperation of all states and territories.

Published in Technology Regulation
Without too much fanfare, the Australian Attorney-General’s Department has released the discussion paper and submission guidelines for feedback on the issue of having an R18+ Classification to bring video games and interactive entertainment in line with cinema and DVD ratings.

Published in Radioactive IT
Monday, 14 December 2009 10:21

Aliens Vs Predator ban, Atkinson comments

Temperatures rise again in the battle for an Australian R18+ classification for interactive entertainment.  This week’s round sees Attorney General for South Australia, Michael Atkinson continue his stance on refusing the introduction of an adult classification, meaning games such as Aliens Vs Predator would continue to be banned.

Published in Radioactive IT
The general feel of the Game Connect Asia Pacific 2009 conference is one of guarded optimising for the future.  The final day has kicked off with a frank discussion from Transmission Games former senior producer Justin Halliday.  Halliday spoke about the chequered development process for the award winning WWII flyer game Heroes Over Europe.

Published in Radioactive IT
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